GG 2: Video Game Prototyping

Take the next step in the GammaGames video game camp experience! In this program, you'll begin the process of turning a game design into a digital prototype! Working on a design and development team with your peers, you will explore a variety of game design software and learn how to create a professional-looking prototype of your own video game for presentation to potential developers. You’ll delve deeper into the design process, focusing on gameplay, mechanics, rules, music, art, and even marketing and promotion. In the end, you'll be more familiar with the process of creating and building a video game using a variety of tools, such as Twine, GameMaker, RPG Maker and more. You’ll also gain a better understanding of what it takes to see a team project through from start to finish. Each team will present their prototype on the final Friday of camp at the annual GammaGames Prototype Playtest, which is open to family, friends, and invited video game professionals. Note: Previous participation in GG1 is preferred, but students with prior game design experience may request an exception (see Prerequisites section below for more information).

Ages: 11-17

Course Number:


Course Date:
Monday, June 20, 2016 to Friday, July 1, 2016
Course Date Info:

Day and Overnight Options Available
Extended Day (Pool) available until 5:30pm
Overnight students check-in on Sunday night at residence hall. This is a two-week camp – please read the section below regarding the weekend stayover.

Georgia Center for Continuing Education
1197 South Lumpkin Street, Athens, GA 30602
United States
Location Info:

Overnight students will check in at the residence hall on Sunday evening and check out on Saturday morning. Day students will check in on Monday morning between 8-8:30am. Classrooms are located around campus, and students may travel by foot, bus or university vehicle to get to classrooms or other camp activities. More details will be available in your confirmation email and in the welcome email sent out three weeks before camp begins.


Day Camp - $750 (2 weeks)

  • Optional Extended Day at Legion Pool until 5:30pm - $70 (2 weeks)

Overnight Camp - $1650 (2 weeks)

Students must have a strong interest in designing and creating games, a positive attitude and willingness to work as part of a team. Prior participation in GG1 is preferred; students who have not completed GG1 but have previous game design experience can request a waiver by emailing us at before registering. Be sure to include the student’s name, age, and a description of his or her prior game design experience, including any known programming languages or design software.

Weekend Stayover Options
This camp runs for two consecutive weeks. After the first week of the program, most students prefer to be picked up on Friday night or Saturday morning and returned on Sunday afternoon for the next week’s check-in. However, if you are traveling a long distance or cannot pick your child up for the weekend between camp weeks, we can arrange weekend stayover plans for your child for an additional fee of $100. Advance notice is required for this option, so please make sure you select this option when you register, or contact us no less than two weeks before camp begins.


Brian Miller is the founder of ZapMil LLC, an educational software and game development company designed with the focus on experiential education. His passion for digital gaming began with dedicated hours devoted to Atari gameplay. Today, he has directed that passion through the physics and artificial intelligence behind today’s digital gaming industry while helping to develop the next generation of game developers. He earned his Applied Computer Science degree in Game Development from Gwinnett Technical College. This is Brian’s first year as a Summer Academy instructor.

Rachel Sanders is a doctoral student at The University of Georgia in the Language and Literacy Education Department. Her research interests include adolescent as well as digital literacies specifically in gaming, multigenre, pop culture, and fandom medias. She is the Children’s and Young Adult Literature Editor of the online publication, JoLLE, and teaches undergraduate courses in writing and disciplinary literacy. As part of the Upstate Writing Project, Rachel served as a Teacher in Residence for the NWP College and Career Ready Writing Program grant and is the Coordinator of the Summer Youth Camps focusing on creative writing, film, and gaming. This is Rachel’s first year as a Summer Academy instructor.

What you need for camp/program: 

A detailed list of supplies needed for your camp program will be emailed to you three weeks before camp begins.