2D animation is a valuable art form as it allows artists to have a wide range of creative freedom. Even though 3D animated movies tend to take over the box office these days, 2D computer animation is the popular choice for creating TV series, commercials, and mobile gaming. The software needed to create professional level work in 2D animation is affordable and becoming increasingly more accessible to individual artists and small animation studios. In this course students will learn the 12 Basic Principles of Animation that many successful animators use to captivate their audience, as well as how to storyboard and create a concise story using a variety of approaches to creating 2D animation. Students will have opportunities to explore traditional hand drawn animation, rotoscoping, and techniques in computer animation used to create shows like Bob’s Burgers and Adventure Time.
Course Learning Objectives/Goals
- Looking at the 12 Principles of animation and character design
- Learning about storyboarding and scripting animation
- Building and animating their own character
UGA Center for Continuing Education & Hotel
1197 South Lumpkin Street, Athens, GA 30602
Some basic computer knowledge is required, but this course is designed for students with little to no experience in digital animation.
Anna Corbould grew up in England, where she studied Music and Drama at the University of Roehampton and the University of Manchester. After working for Apple for ten years teaching customers how to use software to edit music, videos and photos, she moved to Athens to study at UGA. She graduated her MFA in Dramatic Media production in May 2019 after completing the Rosetta Theatre Project, an interdisciplinary, multi-media installation incorporating motion capture and 3D animation in performances of Romeo and Juliet and Tartuffe. This is her third year teaching for the Spark Weekend Academy.
Jingyi Zhang is a PhD student in Theatre and Performance Studies at the University of Georgia, where she completed her MFA in Dramatic Media. Her focuses are on computer animation and animation performance. She will continue her graduate studies this year with UGA, pursuing a Ph.D. in performance studies. She received her MA degree at UGA three years ago in Mass Media Studies, with a cultural studies thesis project on Japanese anime. She has been teaching the Introduction to Cinema for two semesters. Her most recent works including the character models and animation in the Rosetta project, a 3D animation project that recreates scenes in Romeo and Juliet and Tartuffe.